![]() Need a way to do all this that doesn't completely suck up our dev time and player's game time. ![]() Need us to be able to know what will be looked for. Need the player to find exactly what they're looking for. Need to work out a method and a possible platform that really ties all this great stuff together. Right now I think the most valuable resources available are: active participation on the forum (us and community) the existing manual and web page updates, Baloogan's and other's video collections and a number of great articles posted there and on the warfaresims's page. You start out with a city that will soon burn to the ground if you do nothing about it. Caesar III: Primas Official Strategy Guide by Prima Games Publication date 1998 Topics Prima, Strategy guide, Caesar III, PC Collection opensource Official strategy guide for Caesar III Addeddate 01:39:45 Identifier caesar-iii-strategy-guide Identifier-ark ark:/13960/s21w7kq4k6h Ocr tesseract 5.0. Manual writing is a grueling, mind numbing process that is right up there with doing you're taxes. Here are some tips on dealing with them: Starting out Pause the game to look around. That's really the problem we need to solve. ![]() Catch is while being in place for over a year only the cool/fun stuff got populated into it (OOB's, db's etc) but the boring, inane, click here,do that, this is how this works hasn't made it yet. Yeah that's the solution that Baloogan graciously put in place. ![]() There is already a wiki, why not just use that and keep help keep it updated.
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